REVOLUTIONARY GAME DENGAN BLOCKCHINE
Platform for the playground Leet Entertainment (called Matchroom) is
an integrated digital platform, designed from the ground up to meet the unique requirements of modern gaming communities using blockchain technology.
Supported by a strong team of industry veterans, Matchroom intends to first establish itself in a solid as an outstanding digital place for gamers in Southeast Asia(SEA), before encroaching on the world market space.
Matchroom presents itself as an object for the community individually, working to fa cilitate and stimulate the activities of all stakeholders, but especially those who are at the grassroots level, the gaming industry through various platforms Specifically designed for this:
● Assistance to communities and consumers; social media,
communication, original content, news and updates.
● Promoting content creation; unique opportunities for monetization, optimal
publishing space.
● assistance to industry operators; alternative source of financing, target
marketing opportunities.
Using the growing attention of the blockade as the reliability of its security features are increasingly demonstrated and tested in the fields, Matchroom was developed with most of its functions, providing a variety of benefits a blockchain has to offer. Matchroom will manage the blockchain in resolving various problems that would otherwise make the platform operationally unworkable in order to provide a position that it is ready to take in the industry.
● Promoting everyday gaming activities
● Set up modern game dilemmas
● Support for independent developers and organizers
● Enhancing industrial growth
Leet Entertainment Group Limited (known as Leet Entertainment), the developer of Matchroom intends to raise $ 10 million from the original offer of coins (ICO) Matchroom tokens (referred to as MR or MRT tokens). The funds will be used to fully develop the key capabilities and capabilities of the Matchroom platform and to develop its user base. MRT offers its subscribers a unique Matchroom platform utility function, as outlined in this document.
MARKET REVIEW
an integrated digital platform, designed from the ground up to meet the unique requirements of modern gaming communities using blockchain technology.
Supported by a strong team of industry veterans, Matchroom intends to first establish itself in a solid as an outstanding digital place for gamers in Southeast Asia(SEA), before encroaching on the world market space.
Matchroom presents itself as an object for the community individually, working to fa cilitate and stimulate the activities of all stakeholders, but especially those who are at the grassroots level, the gaming industry through various platforms Specifically designed for this:
● Assistance to communities and consumers; social media,
communication, original content, news and updates.
● Promoting content creation; unique opportunities for monetization, optimal
publishing space.
● assistance to industry operators; alternative source of financing, target
marketing opportunities.
Using the growing attention of the blockade as the reliability of its security features are increasingly demonstrated and tested in the fields, Matchroom was developed with most of its functions, providing a variety of benefits a blockchain has to offer. Matchroom will manage the blockchain in resolving various problems that would otherwise make the platform operationally unworkable in order to provide a position that it is ready to take in the industry.
● Promoting everyday gaming activities
● Set up modern game dilemmas
● Support for independent developers and organizers
● Enhancing industrial growth
Leet Entertainment Group Limited (known as Leet Entertainment), the developer of Matchroom intends to raise $ 10 million from the original offer of coins (ICO) Matchroom tokens (referred to as MR or MRT tokens). The funds will be used to fully develop the key capabilities and capabilities of the Matchroom platform and to develop its user base. MRT offers its subscribers a unique Matchroom platform utility function, as outlined in this document.
MARKET REVIEW
The global game industry is on the background of a significant boom, which is now considered a serious industry with more than 2.2 billion Global consumers, of which 1 billion pay customers.
This is especially important in the Asia-Pacific region (APAC) where the yield as of 2017 is 49.8% of total global revenues, resulting in $ 57.8 billion (14.6% year-on-year).
Nevertheless, gamers in the Asia-Pacific region are still mainly serviced by Western service centers and platforms, whether it's a game on the Steam platform or streaming video on Twitch or YouTube.
This is especially important in the Asia-Pacific region (APAC) where the yield as of 2017 is 49.8% of total global revenues, resulting in $ 57.8 billion (14.6% year-on-year).
Nevertheless, gamers in the Asia-Pacific region are still mainly serviced by Western service centers and platforms, whether it's a game on the Steam platform or streaming video on Twitch or YouTube.
Although Chinese and Korean game developers began to catch up, the game industry is dominated by Western game developers such as Activision-Blizzard, Inc., Electronic Arts Inc., Valve Corporation, Riot Games and Ubisoft Entertainment SA.
Evolution of game models
The gaming industry has constantly maintained the pace of the overall development of ICT, steadily evolving after many years. Today's gaming market can be clean are divided into two main categories: Pay-to-Play (P2P) and Free-to-Play (F2P).
Models Pay-to-Play (P2P) are recognized as a traditional format in which gaming revenue modeling; within the P2P system, you could either buy the game in full, pay a monthly subscription for the temporary right to play games or their combinations. This format has dominated for many years, enjoying the speed of adaptation of approximately 100% on all platforms (PC, console, etc.) with great success. No wonder development, because the choice was quite rare in those days.
A time-tested model, it is not devoid of its own shortcomings. This is almost mandatory for games developed within the P2P model, for high-end options with strong unique selling points and a wow factor; the preview and initial marketing of these games should be sufficiently advanced so that players agree to invest a significant amount in advance for what they can or can not use. In addition, games based on subscription P2P models require a large and consistent monthly subscription to support both gaming opportunities and the profitability of the game.
Inheritance of modern market space from more traditional income modelsthe Free-to-Play (F2P) insurrection system, which has so far captured the world by storm.
Players who work within the F2P system are allowed full access to the main game
completely free of charge, but instead have to fork out a significant to achieve premium features or bonuses (for example, faster experience, access to characters or equipment only for payment, etc.), which leads to the birth of Pay-to-Advance (P2A).
Evolution of game models
The gaming industry has constantly maintained the pace of the overall development of ICT, steadily evolving after many years. Today's gaming market can be clean are divided into two main categories: Pay-to-Play (P2P) and Free-to-Play (F2P).
Models Pay-to-Play (P2P) are recognized as a traditional format in which gaming revenue modeling; within the P2P system, you could either buy the game in full, pay a monthly subscription for the temporary right to play games or their combinations. This format has dominated for many years, enjoying the speed of adaptation of approximately 100% on all platforms (PC, console, etc.) with great success. No wonder development, because the choice was quite rare in those days.
A time-tested model, it is not devoid of its own shortcomings. This is almost mandatory for games developed within the P2P model, for high-end options with strong unique selling points and a wow factor; the preview and initial marketing of these games should be sufficiently advanced so that players agree to invest a significant amount in advance for what they can or can not use. In addition, games based on subscription P2P models require a large and consistent monthly subscription to support both gaming opportunities and the profitability of the game.
Inheritance of modern market space from more traditional income modelsthe Free-to-Play (F2P) insurrection system, which has so far captured the world by storm.
Players who work within the F2P system are allowed full access to the main game
completely free of charge, but instead have to fork out a significant to achieve premium features or bonuses (for example, faster experience, access to characters or equipment only for payment, etc.), which leads to the birth of Pay-to-Advance (P2A).
The main driver for the success of F2P and P2A is the fact that potential players are given the opportunity to personally evaluate and evaluate the game for a long period of time before making informed decisions about how much they should spend based on their experience. This is beneficial for publishers of games and developers, but because it is incomparably easier to attract new players when it is not worth trying in the game; The availability of premium functions and items also raise the upper limit of the potential income to which it has never been possible.
Growth of eSports
The eSports audience now has 256 million people worldwide, and the Southeast Asia region, the fastest growing region in the world, is projected to reach 40 million by 2019.
Although eSport sportsmen are dominated by players from the West, Asians
1. increasingly dominating the ranks of the best athletes eSport at the international level tournaments. Although there is growing interest in television and the flow
2.Game tournaments, this has not yet reached the level of sophistication of professional sports such as tennis and football. But this day is growing closer.
Meanwhile, eSports athletes benefit from the successes achieved in management talent during the last century and are ready to become a true 360 star. no longer they wait for retirement as an ordinary sports star before they switch to comments - today's eSports stars easily switch between game tournaments and providing comments.
Meanwhile, YouTube and Twitch, combined with the ease of creating professional-looking videos, allows a semi-professional and professional sportsman eSports to expand themselves in the field of digital influential individuals; ESports stars can receive revenue from not only prize money in tournaments and competitions, but bring income from the power of their games to the status of celebrities, creating content, from practical videos to game reviews.
Leading broadcasters are now increasingly eager to spend on eSports acquisition of content, as its rapidly growing audience size stimulates interest from traditional sports competitions to their digital counterparts.
Growth of eSports
The eSports audience now has 256 million people worldwide, and the Southeast Asia region, the fastest growing region in the world, is projected to reach 40 million by 2019.
Although eSport sportsmen are dominated by players from the West, Asians
1. increasingly dominating the ranks of the best athletes eSport at the international level tournaments. Although there is growing interest in television and the flow
2.Game tournaments, this has not yet reached the level of sophistication of professional sports such as tennis and football. But this day is growing closer.
Meanwhile, eSports athletes benefit from the successes achieved in management talent during the last century and are ready to become a true 360 star. no longer they wait for retirement as an ordinary sports star before they switch to comments - today's eSports stars easily switch between game tournaments and providing comments.
Meanwhile, YouTube and Twitch, combined with the ease of creating professional-looking videos, allows a semi-professional and professional sportsman eSports to expand themselves in the field of digital influential individuals; ESports stars can receive revenue from not only prize money in tournaments and competitions, but bring income from the power of their games to the status of celebrities, creating content, from practical videos to game reviews.
Leading broadcasters are now increasingly eager to spend on eSports acquisition of content, as its rapidly growing audience size stimulates interest from traditional sports competitions to their digital counterparts.
MATHEMATICS AND BLOCKING
Matchroom has always been a product for the community and community, and having passed the saying in the consumer's shoes, we understand the importance of security and stability in creating an enabling environment in which consumers can function without problems.
Simply put, Matchroom seeks to adapt the blockchain technology to mitigate various risks. In digital transactions using tools such as Smart contracts for working and monitoring platform functions.
This reduction in risk will lead to not only an increase in the total turnover of the industry, as trade occurs more often, but also promotes market growth, reducing obstacles for new players to penetrate old games, effectively increasing the life expectancy of games.
POINT OF MATCHES
This system of Matchroom symbolics will mainly focus on four main features of the platform functions in the diagrams below.
Using these functions will attract users who buy MRT and content providers working on our platform, to sell MRT for payments.
This ensures a constant circulation of our crypto currency.
Matchroom has always been a product for the community and community, and having passed the saying in the consumer's shoes, we understand the importance of security and stability in creating an enabling environment in which consumers can function without problems.
Simply put, Matchroom seeks to adapt the blockchain technology to mitigate various risks. In digital transactions using tools such as Smart contracts for working and monitoring platform functions.
This reduction in risk will lead to not only an increase in the total turnover of the industry, as trade occurs more often, but also promotes market growth, reducing obstacles for new players to penetrate old games, effectively increasing the life expectancy of games.
POINT OF MATCHES
This system of Matchroom symbolics will mainly focus on four main features of the platform functions in the diagrams below.
Using these functions will attract users who buy MRT and content providers working on our platform, to sell MRT for payments.
This ensures a constant circulation of our crypto currency.
Enthusiasts and followers who want to support their favorite streamer through our platform can do this through
buying virtual gifts through the unique local currency Matchroom (MCOINS).
MCOINS can be purchased directly from the platform at fixed prices, using either traditional payment methods or MRT.
The recipients of virtual gifts will have the dollar value of gifts recorded in their wallet, denominated in US dollars,
for conversion into MRI at the discretion of the recipients that can be resold on an open exchange.
This creates a cyclical ecosystem with dynamic demand and supply.
OVERVIEW OF THE GAME MARKET
buying virtual gifts through the unique local currency Matchroom (MCOINS).
MCOINS can be purchased directly from the platform at fixed prices, using either traditional payment methods or MRT.
The recipients of virtual gifts will have the dollar value of gifts recorded in their wallet, denominated in US dollars,
for conversion into MRI at the discretion of the recipients that can be resold on an open exchange.
This creates a cyclical ecosystem with dynamic demand and supply.
OVERVIEW OF THE GAME MARKET
4 REASONS TO PARTICIPATE IN MR TOKEN
MR TOKEN PREVIOUS SALE
MR TOKEN FUNCTION
TOKEN DETAILS
ROAD MAP
FOUNDER
ADVICE AND CONSULTANTS
TEAM COMMAND
Encouraging the development of the Matchroom platform is a team of veterans of the gaming industry with the skills and knowledge necessary to develop and develop platforms and revenue opportunities for their maximum potential.
STRATEGIC PARTNERSHIP
To Matchroom located in the markets where we work, we have established strategic partnerships with the following partners. The key factors in Matchroom's success are the right content partners, technology partners and local market experience.
Strengthening this partnership, Matchroom intends to export content for games and eSports from China, including, among other things, Hoo Lai and HKCGA, and expand its coverage in Southeast Asia and in the near future to the markets of India, the Middle East and Latin America. In order for us to do this, we cooperate with SQ2Fintech as a leading technology supplier to create our platform, which is fully capable of entering the world market.
PARTNERS OF CONTENT
Hoolai Games is the developer of social and social games and social game company China, founded in 2008 by the general director Qiao Wanli and President Jian Juan. Hoolai's game portfolio, including its flagship game Hoolai Three Kingdoms, can be found on gaming platforms, including the iOS App Store, Google Play, Facebook, Renren and Tencent Qzone.
Headquarters Hoolai Games is located in Beijing and has more than 700 people with offices in Shanghai, Tokyo, Guangzhou, Taipei and Silicon Valley.
TECHNOLOGY OF THE PARTNER
SQ2 Fintech is the provider of solutions for financial technologies (as) (FinTech Solaas), headquartered in Singapore with offices in China and Malaysia. SQ2 focuses on developing innovative technology solutions, platforms and ecosystems; especially in the financial technology industry.
The company has developed and provided a variety of hardware and software solutions, including IOT devices; online and mobile platforms; mobile electronic wallet; a global prepaid debit card solution with Union Pay and Mastercard; console and backend management system; a platform for improving labor productivity, a system for evaluating and remunerating staff; mobile platform for e-commerce; chat, streaming and social networks and much more.
In addition to providing solutions for our customers, SQ2 develops the AURA algorithm, Adaptive-Unified-Reputation-Algorithm, our exclusive block system that allows Fintech solutions. He implements blockchain technology in IOT gadgets to ensure the adoption of a mass crypto-ecosystem using highly reliable devices.
Join our community
Website: https: //matchroom.io/
Technical paper: https://matchroom.io/wp-content/uploads/2018/03/Matchroom_whitepaper-1.6_EN_20Mar.pdf
Twitter: https: //twitter.com/Matchroom_net
Telegram: https://t.me/MatchRoomio
Medium: https: //medium.com/@matchroom
Author: vitsexy
ETH: 0x41A2aF6c53d03C78722cFc4536E65559D977f90d
ADVICE AND CONSULTANTS
TEAM COMMAND
Encouraging the development of the Matchroom platform is a team of veterans of the gaming industry with the skills and knowledge necessary to develop and develop platforms and revenue opportunities for their maximum potential.
STRATEGIC PARTNERSHIP
To Matchroom located in the markets where we work, we have established strategic partnerships with the following partners. The key factors in Matchroom's success are the right content partners, technology partners and local market experience.
Strengthening this partnership, Matchroom intends to export content for games and eSports from China, including, among other things, Hoo Lai and HKCGA, and expand its coverage in Southeast Asia and in the near future to the markets of India, the Middle East and Latin America. In order for us to do this, we cooperate with SQ2Fintech as a leading technology supplier to create our platform, which is fully capable of entering the world market.
PARTNERS OF CONTENT
Hoolai Games is the developer of social and social games and social game company China, founded in 2008 by the general director Qiao Wanli and President Jian Juan. Hoolai's game portfolio, including its flagship game Hoolai Three Kingdoms, can be found on gaming platforms, including the iOS App Store, Google Play, Facebook, Renren and Tencent Qzone.
Headquarters Hoolai Games is located in Beijing and has more than 700 people with offices in Shanghai, Tokyo, Guangzhou, Taipei and Silicon Valley.
TECHNOLOGY OF THE PARTNER
SQ2 Fintech is the provider of solutions for financial technologies (as) (FinTech Solaas), headquartered in Singapore with offices in China and Malaysia. SQ2 focuses on developing innovative technology solutions, platforms and ecosystems; especially in the financial technology industry.
The company has developed and provided a variety of hardware and software solutions, including IOT devices; online and mobile platforms; mobile electronic wallet; a global prepaid debit card solution with Union Pay and Mastercard; console and backend management system; a platform for improving labor productivity, a system for evaluating and remunerating staff; mobile platform for e-commerce; chat, streaming and social networks and much more.
In addition to providing solutions for our customers, SQ2 develops the AURA algorithm, Adaptive-Unified-Reputation-Algorithm, our exclusive block system that allows Fintech solutions. He implements blockchain technology in IOT gadgets to ensure the adoption of a mass crypto-ecosystem using highly reliable devices.
Join our community
Website: https: //matchroom.io/
Technical paper: https://matchroom.io/wp-content/uploads/2018/03/Matchroom_whitepaper-1.6_EN_20Mar.pdf
Twitter: https: //twitter.com/Matchroom_net
Telegram: https://t.me/MatchRoomio
Medium: https: //medium.com/@matchroom
Author: vitsexy
ETH: 0x41A2aF6c53d03C78722cFc4536E65559D977f90d
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